Chapter 59
Major Update for Version 0.10

(~~~~Thanks to [Lotus Fog] for the 100 VIP points donation~~~)

“Listen up, next time you call me a… a… ” Otiliya blushed, looking incredibly adorable: “A what? Be careful, or I’ll summon the Primordial Light and blow you to smithereens!”

“Uh… …”

“Listen up, I’m still developing, I’ll grow up, I absolutely will!” Otiliya said through gritted teeth.

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On the system interface, there was a big exclamation mark. This was an important notification for system version updates. Otiliya clicked it.

【Nightmare World 0.10 Version Update Announcement:

Added a friend system. In the game, you can add other players as friends and communicate with them via voice chat, regardless of distance.

Added a team system. In the game, you can team up with other players to play. Teams with less than 5 people are called "squads", and teams with 5 or more are called "teams", up to 80 people. At the same time, damage dealt to teammates will be significantly reduced while in a team.

Added a First Kill Leaderboard. The system interface has added a large-scale BOSS first kill leaderboard that any player can view. The first player to kill a BOSS will also be announced server-wide.

Added weapon instructors. The training field at the Starfall Base has been expanded. Each type of weapon will have a corresponding instructor to provide guidance. Under the guidance of instructors, the probability of learning skills is greatly increased, and you may also learn enhanced versions of skills! First guidance is free. Subsequent advanced or special skills require specific conditions to learn and acquire.

Added a gathering skill. High gathering skills can not only speed up the gathering process, but also have a higher chance of gathering rare materials from ordinary gathering points.

Modified and enhanced the skill learning system. Please experience it in the game.

Removed the Nightmare World opening narration. You will only hear the opening narration the first time you log into Nightmare World (did some players get scared?).

There are other updates. Please explore them in the game.

Due to yesterday's forced offline, we are compensating each player with 1000 copper coins in Monster Hunter World. You can claim it from the system interface.]

These are the updates for version 0.10. The friend system and team system are self-explanatory, they are used to improve the system. As for why they were only released now, it's because creating a system in Nightmare World isn't as simple as saying it. Plus, the current focus is still on perfecting Monster Hunter World, so the friend system and team system are only now coming out (in simpler terms, Zhang Xingyu forgot about them!).

The First Kill Leaderboard, to put it simply, is for players to show off. The purpose is to harvest more energy.

The weapon instructor system is the focus of this update. The current widespread enthusiasm for the game is because of the weapon system. This was also Zhang Xingyu's oversight. He never expected that players would find using weapons so difficult.

However, this can’t be blamed on Zhang Xingyu. After all, this game, so close to reality, is the first time he has ever created and played. He only has experience with computer games. In computer games, Zhang Xingyu can simply press the keyboard to make the protagonist perform various actions.

But in Nightmare World, players need to swing the weapons themselves. Can you ask a student to use a greatsword, bow and arrow, and all that, and then immediately have them fight monsters, especially such powerful ones?

Even adults can’t do it!

Instructors are there to help players learn how to use weapons at a basic level.

The other gathering skill was added by Zhang Xingyu yesterday when he was playing the game with Otiliya. He saw players squatting at gathering points and came up with this system.

In the original Monster Hunter world, there is no gathering skill. Every player, from the moment they create their character, has a full gathering skill. They can gather from any gathering point.

But the Nightmare World created by Zhang Xingyu is different.

In the original game, there are at most four players hunting, and most players play alone! In this situation, there is no need to add a gathering skill, and the entire focus can be put on combat.

But it’s different here. This is a large-scale hunting online game, with no player limit on the map!

In other words, you can organize hundreds of players to hunt monsters together in the game!

But if these hundreds of players are all gathering masters, then a few hundred traps could give those monsters a real run for their money!

Therefore, in this kind of large-scale online game, Zhang Xingyu does not want players to become all-rounders, or rather, he wants gathering players to have a place in the game.

To make Zhang Xingyu’s idea a reality, the most important thing is the skill system, including all kinds of weapon skills, gathering skills, etc.!

Just like the system in a large-scale online game.

Of course, Zhang Xingyu will not restrict players from using certain weapons. Players can switch weapons at any time. However, due to the existence of the skill system, it will take a lot of time to master a certain weapon. Even some rare weapon skills are hard to come by, greatly increasing the cost for players who want to change weapons.

This is similar to “classes” in online games. If you want to change your class, you basically have to create a new character.

In this game, you don’t need to create a new character, you can just switch weapons. But weapon skills will have to be learned from scratch.

As for the last part, removing the Nightmare World opening narration, Zhang Xingyu thought it was just too repetitive. It was a bit scary the first time, but after that, many players just treated it as a “welcome message”. Unless the Nightmare Lord adds a mystical power to these words…

In order to maintain the Nightmare Lord’s prestige and make the Nightmare World seem more mysterious, Zhang Xingyu removed those repetitive lines that were spoken upon logging in every time.

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