Chapter 30
Assault

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Tsk tsk, this win rate is a bit embarrassing.

But it's understandable, using all un-reinforced newbie ships, each battle is considered a level-skipping challenge.

The main reason why Wang Dong's win rate hasn't reached 50% is due to the opponent's performance advantage.

After reviewing the game, Wang Dong prepared to continue playing.

Wang Dong usually plays for 4 hours each time, according to the 1:8 virtual game time ratio of "Star Sea Journey," the actual game time is 32 hours.

Although in Wang Dong's current eyes, the gameplay of "Star Sea Journey," compared to a real Spark battleship, actually has many fewer elements.

But it's simple.

It's a good way to pass the time without thinking too much.

"Continue entering one-on-one random matchmaking mode."

"Queue waiting... 3, 2, 1, match complete.

May the admiral have good luck."

It was still the familiar electronic voice, still the familiar feeling.

Time: Star Calendar 10103, June 14th

Terrain: Cosmic Void, radius 1 light minute

Participating warships: Mass-produced Scout-class Destroyer LV1 (ID: Han Feng), Mass-produced Scout-class Destroyer LV5 (ID: I Love Juice)

Victory condition: One side is sunk or surrenders

Combat duration: 30 minutes

Combat begins.

Cosmic void refers to the extremely lack of matter zones that often exist between galaxies in the universe.

Due to the law of universal gravitation, galaxies in the universe attract each other, forming huge galaxies, each of which may contain tens of millions of galaxies.

Mutual attraction between matter creates dense matter zones, naturally resulting in corresponding matter-deficient zones.

The voids between galaxies, and the voids between galaxy clusters, belong to the aforementioned matter-deficient zones.

Especially the extremely matter-deficient zones between galaxy clusters, often with no galaxies in tens of thousands of light-years.

Cosmic void refers to this type of cosmic terrain.

Many Spark battleships patrol in the cosmic void zone for the extremely pure conditions of this astronomical environment.

So that they can receive interspatial signals to the greatest extent, enter the interspatial battlefield, and obtain source points to strengthen their own warships.

In the game, the background sound of this battlefield is: Don't be a wimp, just do it.

Or translated as: Don't try to hide, just get sent.

Wang Dong laughed, this was the greatest malice towards newbie ships.

"Activate the Sky Survey Radar Active Mode."

There's nothing to say, let's go.

The so-called "苟" in this terrain doesn't exist.

Within a few tens of seconds, the Sky Survey Radar had already responded.

"Enemy ship locked, position (X16, Y16, Z09), distance 0.5 light minutes."

"Warning, locked by enemy ship."

As expected, the speed of the detection waves was consistent, you were observing your opponent, and your opponent was also staring at you.

"Engine three-stage output, target enemy ship, advance."

"Affirmative, Captain. This ship is engaging."

After a few tens of seconds, Wang Dong frowned as he continuously observed the data.

"This speed, it should have reinforced its engine."

Through tens of seconds of observation, the acceleration of "I Love Juice" was obviously beyond what the LV1 engine could provide at full power, indicating that the opponent's engine had been upgraded to LV2.

"Seems like not a pure newbie..."

In the game, upgrading the engine from LV1 to LV2 consumes 200 reinforcement points, and upgrading the main gun from LV1 to LV2 also consumes 200 points, most players value attack more, so for players who have upgraded their engines to LV2, their main guns have most likely been upgraded to LV2 first.

"There's a bit of pressure."

Wang Dong smiled slightly.

Un-reinforced LV1 armor, facing an LV2 main gun, once hit, it means a collapse of defense, if hit twice in the same area, there is a high probability of being directly blown through, leading to the ship sinking.

The main reason is that the game omits the energy shield module, resulting in the inability to use many delaying tactics.

While accelerating the game process, it also reduces the error tolerance rate.

Of course, Wang Dong had ways to deal with a head-on clash.

He had experienced so many real battles, how could he simply sit back and wait for death.

"Enemy ship position (X10, Y01, Z01), distance 0.3 light minutes."

After two minutes, both sides entered main gun range.

"I Love Juice" opened fire first.

Wang Dong didn't order his main gun to charge, the hit rate at extreme distance wasn't high, and the opponent's engine had a higher reinforcement level and greater maneuverability, there was no need to waste firepower.

"Adjust position, engine full power, random evasion."

Wang Dong immediately ordered.

Position adjustment engines are located on the side of the warship, used to adjust balance and assist in adjusting course.

The mass-produced Scout-class destroyer has four position adjustment engines, located on the four sides of the warship.

"Evasion complete, enemy main gun recharging."

After ten seconds, a high-energy projectile flew past Wang Dong's warship several hundred kilometers below.

After fifty seconds, the second high-speed projectile flew past Wang Dong's warship, only a hundred kilometers away.

In space, this distance is considered a near miss!

Distance 0.15 light minutes!

Wang Dong still didn't order the main gun to charge.

"Switch to manual operation mode!"

"Affirmative, Captain. Manual operation mode switching countdown: 3, 2, 1. Switching complete, wish the Captain success."

"Hahaha, Scout, charge!"